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ResUrbis

ResUrbis

2024

2024

2024

Details

Project: ResUrbis - Educational Game

ResUrbis is a 2D storytelling game created by Grifo Multimedia to educate players on sustainable urban waste management and the principles of a circular economy. It's a "serious game" designed to be both engaging and informative, developed for an EU-funded project in collaboration with the Politecnico of Bari.

My Role & Contributions

While I was involved in some light game design during the initial concept stage, my primary and most significant contribution to this project was in the user interface. My responsibilities included:

  • UI Asset Creation & Production: I was responsible for designing, creating, and producing the majority of the UI assets for the game. This included crafting icons, buttons and other interface elements that are crucial for a management game's user experience.

  • Visual Style: I worked to ensure all the UI assets were clear, legible, and fit cohesively within the game's established art style.

Solution & Impact

In a storytelling game like ResUrbis, a clear and intuitive UI is fundamental to the player's ability to understand complex systems and make informed decisions. My work focused on creating a clean and functional interface that allows players to easily manage resources, understand building functions, and track their progress in creating a sustainable city.

The final game successfully uses its interface to make a complex topic—urban sustainability—accessible and engaging for players.

Project: ResUrbis - Educational Game

ResUrbis is a 2D storytelling game created by Grifo Multimedia to educate players on sustainable urban waste management and the principles of a circular economy. It's a "serious game" designed to be both engaging and informative, developed for an EU-funded project in collaboration with the Politecnico of Bari.

My Role & Contributions

While I was involved in some light game design during the initial concept stage, my primary and most significant contribution to this project was in the user interface. My responsibilities included:

  • UI Asset Creation & Production: I was responsible for designing, creating, and producing the majority of the UI assets for the game. This included crafting icons, buttons and other interface elements that are crucial for a management game's user experience.

  • Visual Style: I worked to ensure all the UI assets were clear, legible, and fit cohesively within the game's established art style.

Solution & Impact

In a storytelling game like ResUrbis, a clear and intuitive UI is fundamental to the player's ability to understand complex systems and make informed decisions. My work focused on creating a clean and functional interface that allows players to easily manage resources, understand building functions, and track their progress in creating a sustainable city.

The final game successfully uses its interface to make a complex topic—urban sustainability—accessible and engaging for players.

Project: ResUrbis - Educational Game

ResUrbis is a 2D storytelling game created by Grifo Multimedia to educate players on sustainable urban waste management and the principles of a circular economy. It's a "serious game" designed to be both engaging and informative, developed for an EU-funded project in collaboration with the Politecnico of Bari.

My Role & Contributions

While I was involved in some light game design during the initial concept stage, my primary and most significant contribution to this project was in the user interface. My responsibilities included:

  • UI Asset Creation & Production: I was responsible for designing, creating, and producing the majority of the UI assets for the game. This included crafting icons, buttons and other interface elements that are crucial for a management game's user experience.

  • Visual Style: I worked to ensure all the UI assets were clear, legible, and fit cohesively within the game's established art style.

Solution & Impact

In a storytelling game like ResUrbis, a clear and intuitive UI is fundamental to the player's ability to understand complex systems and make informed decisions. My work focused on creating a clean and functional interface that allows players to easily manage resources, understand building functions, and track their progress in creating a sustainable city.

The final game successfully uses its interface to make a complex topic—urban sustainability—accessible and engaging for players.

Keep in touch

studio@pietropigliaru.com

studio@pietropigliaru.com

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© 2025 Pietro Pigliaru.

All rights reserved.

Local time: Italy

08:31:58

Keep in touch

studio@pietropigliaru.com

studio@pietropigliaru.com

Back to top

Back to top

© 2025 Pietro Pigliaru.

All rights reserved.

Local time: Italy

08:31:58

Keep in touch

studio@pietropigliaru.com

studio@pietropigliaru.com

Back to top

Back to top

© 2025 Pietro Pigliaru.

All rights reserved.

Local time: Italy

08:31:58

Keep in touch

studio@pietropigliaru.com

studio@pietropigliaru.com

Back to top

Back to top

© 2025 Pietro Pigliaru.

All rights reserved.

Local time: Italy

08:31:58

Keep in touch

studio@pietropigliaru.com

studio@pietropigliaru.com

Back to top

Back to top

© 2025 Pietro Pigliaru.

All rights reserved.

Local time: Italy

08:31:58